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Tammy Lynn DiGiacomo
Tammy Lynn DiGiacomo
3D / 2D Art and Animation - Industry Veteran
Phoenix, United States

Summary

3D / 2D Art and Animation, Keyframe, Motion Capture (Bipedal, Quadrupedal, Creature, Facial)
Game Industry Veteran
SME / Professor, Game Art/Animation, Game Production/Management
Content Creation
Art / Animation Director
"Edutainment" Developer / Instructional Design
Entrepreneur - Video Production, Advertising Design Studio, Sculptor / Fine Artist

Skills

3D Animation2D Animation3D Character Animation2D Character AnimationEnvironment ModelingCharacter ModelingHard Surface ModelingFacial Rigging & AnimationCustom Character RiggingSequencer CutscenesConcept ArtUI Design2D Game AssetsRigid Surface Hierarchical RiggingStoryboardingDigital SculptingSculpting Anatomy

Software proficiency

ZBrush
ZBrush
Maya
Maya
MotionBuilder
MotionBuilder
Motion Capture
Motion Capture
Unreal Editor
Unreal Editor
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Character Animator
Character Animator
Animate
Animate
Illustrator
Illustrator
Photoshop
Photoshop
3ds Max
3ds Max
After Effects
After Effects
Premiere
Premiere

Reel

Productions

    • Movie
      Exiled
    • Year
      2025
    • Role
      3D Character Modeling, Rigging, Animation
    • Company
      DiGital
    • Video Game
      Over 100 Games & Previs Since 2011
    • Year
      2024
    • Role
      SME Professor Game Art and Animation, Game Production and Management
    • Company
      UAT
    • Video Game
      MX vs ATV Reflex
    • Year
      2009
    • Role
      Senior Animator
    • Company
      THQ/Rainbow Studios
    • Video Game
      MX vs ATV Untamed
    • Year
      2007
    • Role
      Senior Animator
    • Company
      THQ/Rainbow Studios
    • Video Game
      MX vs ATV Unleashed
    • Year
      2005
    • Role
      Senior Animator
    • Company
      THQ/Rainbow Studios
    • Video Game
      Smackdown vs Raw Previs (Shipped by Yukes)
    • Year
      2004
    • Role
      Senior Animator, Character Modeler
    • Company
      THQ/Rainbow Studios
    • Video Game
      Working Title: StreetRacer
    • Year
      2003
    • Role
      Senior Artist
    • Company
      THQ/Rainbow Studios
    • Video Game
      Working Title: Arcade Street Fighter
    • Year
      2002
    • Role
      Senior Character Designer
    • Company
      Sony/989 Sports
    • Video Game
      NFL Xtreme 2
    • Year
      1999
    • Role
      Senior Animator, UI
    • Company
      Sony/989 Sports
    • Video Game
      NFL Xtreme
    • Year
      1998
    • Role
      Senior Animator, UI
    • Company
      Sony/989 Sports
    • Video Game
      NBA ShootOut 98
    • Year
      1998
    • Role
      Senior Animator, Character Modeler
    • Company
      Sony/989 Sports
    • Video Game
      NCAA Game Breaker '98
    • Year
      1998
    • Role
      Senior Animator
    • Company
      Sony/989 Sports
    • Video Game
      NFL GameDay 98
    • Year
      1997
    • Role
      Senior Animator, UI
    • Company
      Sony Interactive Studios America
    • Video Game
      NFL GameDay '97
    • Year
      1996
    • Role
      Senior Animator, UI
    • Company
      Sony Interactive Studios America
    • Video Game
      Rally Cross
    • Year
      1997
    • Role
      Senior Animator
    • Company
      Sony Interactive Studios America
    • Video Game
      ESPN 2Xtreme
    • Year
      1996
    • Role
      Senior Animator, UI
    • Company
      Sony Interactive Studios America
    • Video Game
      Disney's Pinocchio
    • Year
      1995
    • Role
      Senior Animator
    • Company
      Disney/Gryphon
    • Video Game
      Zak's Look-It-Up!
    • Year
      1995
    • Role
      Art / Animation Director/"Edutainment" Development
    • Company
      Compton's NewMedia
    • Video Game
      Berenstain Bears CG Series - The Spooky Old Tree
    • Year
      1994
    • Role
      Art / Animation Director/"Edutainment" Development
    • Company
      Compton's NewMedia/Softkey
    • Video Game
      Berenstein Bears CG Series - Songs from Bear Country
    • Year
      1994
    • Role
      Art / Animation Director/"Edutainment" Development
    • Company
      Compton's NewMedia/Softkey
    • Video Game
      Warner Brothers Marc Antony & Pussyfoot CG "Edutainment" Previs
    • Year
      1994
    • Role
      Art / Animation Director/"Edutainment" Development
    • Company
      Compton's NewMedia
    • Video Game
      Warner Brothers Wile E. Coyote and Roadrunner CG "Edutainment" Previs
    • Year
      1994
    • Role
      Art / Animation Director/"Edutainment" Development
    • Company
      Compton's NewMedia
    • Video Game
      Community Exploration
    • Year
      1993
    • Role
      Art / Animation Director/Instructional Design Team
    • Company
      Josten's Learning Corp
    • TV Production
      Space Cats
    • Year
      1991
    • Role
      Character Animator
    • Company
      David Brain/Disney Animator
    • TV Production
      Marvel - Attack of the Killer Tomatoes - Cult Classic
    • Year
      1990
    • Role
      CG Keyframe Animator - All Characters Scenes
    • Company
      American Film Technologies/Fox Children's Television

Experience

  • Veteran 3D Artist Animator at DiGital
    Phoenix, Arizona, United States, US
    February 2010 - Present

    Game Development Resource for 2D and 3D Art and Animation assets

  • SME Professor of Game Art / Animation, Game Production / Management at UAT
    Tempe, US
    February 2010 - May 2024

    Instruction, Curriculum Development, Game Art & Animation, Game Production & Management

  • Senior Animator, Senior Modeler at THQ/Rainbow Studios
    Phoenix, US
    January 2002 - January 2010

    Innovative first implementation of cutscenes for MX vs ATV franchise.

    Animated/modeled wide range of wildlife for free roaming worlds, various rider stunts,

    Animated/modeled Environments and FX

    Custom Rigging of all types of vehicles including Monster Trucks, ATVs, MX Bikes, ATVs, MX Bikes, Trophy Trucks, Golf Carts, and Airplanes

  • Senior Animator, Senior Character Modeler, Senior UI Designer at Sony Computer Entertainment America
    San Diego, US
    January 1995 - January 2002

    Innovative Implementation of character likeness body and facial morph rig to create 100s of athletes for many sports franchise sports titles in a fraction of the time.

    3D Animation keyframed and motion capture for character and environment, UI

    3D Modeling characters, environments

    UI Design and Functionality

  • Character Keyframer Animator at American Film Technologies / Marvel / Fox Children's Television
    San Diego, CA, US
    January 1990 - January 1991

    Innovation first CG keyframed animation series

    Marvel Animated Cartoon Series - Attack of the Killer Tomatoes - Cult Classic

  • Art / Animation Director/CG "Edutainment" Development at Compton's NewMedia/Softkey
    Carlsbad, CA, US
    January 1991 - January 1995

    CG Art / Animation Studio

    Award winning titles such as Zak's Look-It-Up! (still selling today on Amazon)

    Stakeholder projects such as Berenstain Bears, Warner Bros- Wile E. Coyote/Road Runner, Marc Antony/Pussyfoot

    Compton's Encyclopedia, Kingfisher Educational, MTV videos, more

  • Art / Animation Director/CG Instructional Design at Josten's Learning Corp
    San Diego, CA, US
    January 1986 - January 1990

    Art / Animation Studio/Department

    Award winning CG ESOL "Edutainment" learning products for school districts across the country such as The Community Exploration, and more.